Art Archive

Welcome to the archive, below is a selection of notable art/visual design work I have done from across all my games and various other projects.

Click an image to view more details.

 

Character portrait created for a Dungeons & Dragons campaign.

Character design process for Marble Mage. From left to right: (1) Initial character design sketch; (2) Model reference sheet; (3) Finished 3D mesh; (4) Final character model with textures & shaders.

Archipeligo skybox from Marble Mage; 2D paintover of a base 3D scene.

Skybox painting workflow for Marble Mage: (top left) Initial 3D scene; (top right) Panoramic render with base color and mist passes; (bottom) Final cubemap render after paintover.

Card art from Hipster Dinos, a game jam project.

Skull study.

Snow mountain skybox from Marble Mage; 2D paintover of a base 3D scene.

Cloud sea skybox from Cyber.

Mushroom study.