Game Jam Projects
A game jam is a 48 hour event where participants form teams to design and develop a game from scratch using a given theme before time runs out. The resulting games are often very rough and unrefined, but the value of the experience comes from the opportunity the event provides as a breeding ground for meeting new people and generating new ideas.
Working with my teammates, each of the games below were designed and developed in under 48 hours for the game jam events I have attended over the years.
Hipster Dinos
Game Jam Theme: “Duality”
Created for the 2022 Global Game Jam, Hipster Dinos is a worker placement board game where players compete with each other to become the most hipster dinosaur in the city. Working on a team of six people, we brainstormed various interpretations of the theme and eventually voted to create a game which would use hipster dinosaurs as characters and worker placement as a primary mechanic. Given those two criteria, I designed the rules and core gameplay loop. Additionally, I handled drawing a handful of the game’s art assets, video editing for the game trailer, and writing the NanDeck scripts to convert the card data spreadsheets into printable cards.
A Cat in Crime
Game Jam Theme: “Blind Eye”
Created for the 2018 KSU Fall Game Jam, A Cat in Crime is a stealth game where you play as a detective being blackmailed by the mob to cover up a crime scene. To accomplish this, the player must plant or dispose of evidence without being caught by other members of the police force. For this project I worked with a team of three others and was primarily responsible for programming the player controller and the various entities it interacts with. Out of the 15 projects submitted, our game won first place for the jam, and we went on to showcase it at SIEGE later that year.
Pizza Rush
Game Jam Theme: “Transmission”
Pizza Rush is a VR game where the player must frantically take orders over the phone and add the required toppings to pizzas as they travel along a conveyor belt. Wanting to experiment with VR development, myself and three other teammates created Pizza Rush for the 2018 Global Gam Jam. I was primarily responsible for programming the VR controls as well as the interactions and behaviors of the various entities in the game environment.